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Grotesque 2022

Grotesque is a 3D SCAD Senior Film currently in production and will be finished in Spring 2022. I am the main character artist and also in charge of the look development of the film in which I am responsible for the creation of the texturing and lighting style. I will have more to show once the film comes out. 

Watch it here!

Grotesque's Website

posterTest_001.jpg
I Created uv's and textures for main characters with Maya and Substance Painter.
StellaHighRezTurnaround.png
class_011_uveditor.JPG

We ended up using the UDIM process for uving to get the highest quality textures on our main characters.

I also modeled and Sculpted the gargoyle in Zbrush and Maya.
CassHighRezTurnaround.png
teddybear.png
teapot2.png
kidshirt_001.jpg
adultshirt_001.jpg

I uved and textured all props and environments shown. Almost all props were textured through substance painter and the used a custom version of maya's aitoon shader. 

kidsRoomHIghRez_V002.png
kidsTest_004.jpg
bed_highrez_HI_V001.png
punkroom.jpg
laundry_highrez_HI_V001.png
proofComp_v002.jpg
building_001.jpg

I was the lead Lighting Artist and Compositor. I help everyone on the team when there was issues. I also was responsible for keeping the lighting and coloring consistent throughout the short film.

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