Max is a 3D character that was sculpted in Zbrush. Marvelous designer was used for creating most of the clothes, Maya was used for retopology, Substance painter was used for textures, and Marmoset Toolbag 4 was used for rendering. This character is based on concept art by Misha Sviridenko.
Grotesque is a 3D SCAD Senior Film Spring 2022. I was the Lead of Look Development, in which I was responsible for the texturing and lighting style, and the Lead Character Modeler.
Salamancer is a 3D scuplt based on a character concept by the illustrator Don Vito. The textures were created with Substance Painter and rendered in Marmoset Toolbag 4.
This is a SCAD student film. I was the Environment lead and was in charge of overseeing the 3D artist in their work and making sure deadlines were met. I was responsible for creating the textures, lighting, and the rendering process. I also modeled the 3D character Smiley and a few other 3D props.